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Session Planning

Structure, pacing, and a practical template for preparing sessions that keep your players engaged.

1

Three-act structure

A well-organized session follows a simple pattern: - Act 1 — Introduction (30 min): Present the situation. Players receive a mission, arrive at a new place, or discover a problem. - Act 2 — Development (60-90 min): Players face obstacles. Combine combat, exploration, social interaction, and puzzles for variety. - Act 3 — Climax and closing (60 min): The most intense moment — the final confrontation, the mystery revealed, the critical decision. Close with a hook for the next session.
2

Prepare encounters, not scripts

Design 3-4 encounters that you can move around if players take an unexpected path. Keep a list of NPC names and spontaneous events (an ambush, a rumor, an urgent problem) to improvise when needed.
3

Memorable NPCs

For each important NPC, define: a name, a clear motivation, and something distinctive (a way of speaking, a habit, an object). Example: "Tarin the Merchant — talks fast, avoids eye contact, knows more than he lets on."
4

Quick template

When creating a session on Adarle20, include in the description: - Session objective - Tone (epic, mysterious, comedic) - What players need (characters ready, virtual dice, etc.) This helps players know what to expect before booking.
5

Pacing tips

A typical session lasts 3-4 hours. If a scene gets slow, introduce a new event, move the story forward, or present an unexpected challenge. Watch your players' reactions — their energy tells you when to shift pace.
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