TTRPG Terminology Glossary
Complete dictionary of tabletop RPG terms. Search for any term you don't understand.
Core Concepts
TTRPG / Tabletop Role-Playing Game
Collaborative game where players create a story guided by rules and dice. Players roleplay characters in an imaginary world narrated by the DM.
Example: 'D&D is the most popular TTRPG in the world.'
DM / Dungeon Master
The narrator and referee of the game. Describes the world, controls NPCs, and determines consequences of player actions.
Example: 'The DM described the dark and mysterious tavern.'
PC / Player Character
Your character that you control in the game. It's your avatar in the game world.
Example: 'My PC is an elf wizard named Eldrin.'
NPC / Non-Player Character
Characters controlled by the DM (world inhabitants, enemies, allies). Not controlled by any player.
Example: 'The shopkeeper NPC sold us healing potions.'
Campaign
Series of connected sessions telling a long story (like a TV series). Can last months or years.
Example: 'Our campaign has lasted 20 sessions and we're still in the same story.'
One-Shot
Complete adventure in a single session (like a movie). Perfect for beginners or trying new systems.
Example: 'We played a 4-hour one-shot and completed the whole adventure.'
Session
One period of play, typically 2-4 hours. Like an episode in a series.
Example: 'Our weekly session is every Friday night.'
Game Mechanics
d20
20-sided die. Used for most checks in D&D. The number indicates the result of your actions.
Example: 'Roll the d20 to see if your attack hits.'
d6, d8, d10, d12
Other common dice. The number indicates how many sides the die has. Used for damage, special abilities, etc.
Example: 'Your sword does 1d8 damage' means one 8-sided die.
Roll
Throwing dice to determine the result of an action. Most common roll is d20 + modifier.
Example: 'Make an Athletics roll to climb the wall.'
Nat 20 / Critical Success
When you roll 20 on the d20. Automatic and special success. Often causes additional effects like double damage.
Example: 'Nat 20! Your critical attack does double damage.'
Nat 1 / Critical Fail
When you roll 1 on the d20. Epic (sometimes comical) failure. Many tables add dramatic consequences.
Example: 'Nat 1 on your attack... you accidentally hit your ally.'
Advantage
Roll 2d20 and use the higher result. Represents favorable situation (attacking distracted enemy, high ground, etc.).
Example: 'You have advantage because the enemy is blinded.'
Disadvantage
Roll 2d20 and use the lower result. Represents unfavorable situation (attacking in darkness, injured, etc.).
Example: 'You have disadvantage because you're poisoned.'
Modifier
Number you add or subtract from the die result. Comes from your stats, skills, and equipment.
Example: 'You roll 15 + 3 modifier = 18 total.'
DC / Difficulty Class
Target number. If your roll + modifier ≥ DC, you succeed. Higher DC = harder task.
Example: 'The DC to pick the lock is 15. You need to roll 12 or higher with your +3.'
Initiative
Turn order in combat (determined by roll + DEX modifier). Decides who acts first.
Example: 'You rolled 18 initiative, you go first this combat.'
Character Creation
Class
Your character's role (Fighter, Wizard, Rogue, etc.). Determines abilities, combat style, and progression.
Example: 'My class is Fighter, I'm good at melee combat.'
Race
Your character's species (Human, Elf, Dwarf, etc.). Gives stat bonuses and special abilities.
Example: 'I chose Elf because they have darkvision.'
Alignment
Your character's moral ethics (Lawful Good, Chaotic Neutral, etc.). Guides roleplay and decisions.
Example: 'My character is Chaotic Good: does good but breaks rules.'
Level
Indicator of your character's power. You start at level 1, level up with XP. Each level unlocks new abilities.
Example: 'I reached level 5 and can now cast fireball.'
XP / Experience Points
Points you gain from playing (defeating enemies, completing objectives). Enough XP = level up.
Example: 'We earned 300 XP for defeating the dragon.'
Stats / Ability Scores
6 basic attributes (STR, DEX, CON, INT, WIS, CHA). Numbers (usually 8-18) that define your character's capabilities.
Example: 'I have 16 Strength, I'm very physically strong.'
STR / Strength
Physical strength. Determines melee weapon attacks, carrying heavy equipment, athletics.
DEX / Dexterity
Agility and reflexes. Determines Armor Class, initiative, ranged attacks, acrobatics, stealth.
CON / Constitution
Endurance and health. Determines Hit Points, resisting poison, fatigue, diseases.
INT / Intelligence
Intellect and memory. Determines arcane magic (Wizard), knowledge skills, investigation.
WIS / Wisdom
Perception and common sense. Determines divine magic (Cleric), perception, intuition, survival.
CHA / Charisma
Personality and persuasion. Determines social interaction, leadership, some types of magic.
HP / Hit Points
Health points. Reach 0 = unconscious (possible death). Recovered by resting or healing.
Example: 'I have 25 HP. The enemy did 10 damage, now I have 15 HP.'
AC / Armor Class
How hard you are to hit. Armor + DEX + others. Enemies must roll equal or higher to hit you.
Example: 'My AC is 16. Enemy rolled 14, they missed.'
Gameplay
Roleplay / RP
Acting as your character (dialogue, decisions, emotions). Can be minimal ('I convince the guard') or maximum (acting with voice).
Example: 'I roleplayed my character intimidating the bandit.'
Turn
Your opportunity to act in combat (typically ~6 seconds of game time). You can move, take action, bonus action, reaction.
Example: 'On my turn, I move 30 feet and attack the goblin.'
Action
Main thing you do on your turn (attack, cast spell, dodge, help ally, etc.). Only one per turn.
Example: 'I use my action to attack with my sword.'
Bonus Action
Quick secondary action (some abilities use this). Not everyone has bonus action available each turn.
Example: 'I use bonus action to drink a potion.'
Reaction
Action on someone else's turn (e.g., Opportunity Attack when enemy flees). Only one reaction per round.
Example: 'The goblin tries to flee, I use my reaction to attack it.'
Skill Check
Roll to see if you succeed at something (Persuasion, Stealth, Athletics, etc.). Roll d20 + relevant modifier.
Example: 'Make a Perception check to search for traps.'
Saving Throw / Save
Roll to resist negative effect (poison, spell, fall, etc.). Use relevant stat + proficiency if applicable.
Example: 'Make a DEX saving throw or take full fire damage.'
Attack Roll
Roll to see if you hit an enemy. d20 + modifier. Must equal or exceed enemy AC.
Example: 'You roll 17 + 5 = 22 attack. You hit! (enemy AC was 16)'
Damage Roll
Dice to determine how much damage you do if you hit. Depends on weapon/spell. Subtracted from enemy HP.
Example: 'Your sword does 1d8+3 damage. You roll 6, total 9 damage.'
Content Types
Module
Pre-published adventure that DMs can use (also called 'adventure'). Includes story, maps, NPCs, encounters.
Example: 'We're playing the official Lost Mine of Phandelver module.'
Homebrew
Content created by the DM (unofficial). Can be world, rules, classes, races, custom monsters.
Example: 'This campaign is homebrew, the DM created the whole world.'
RAW / Rules As Written
Following rules exactly as written in official books. No interpretations or changes.
Example: 'By RAW, you can't do that, the book forbids it.'
RAI / Rules As Intended
Interpreting rules according to game designer's intention. Sometimes differs from RAW due to errors or ambiguity.
Example: 'RAI, I think the designer intended it to work this way.'
House Rules
Custom table rules (variations on official rules). Each DM may have their own house rules.
Example: 'House rule: you can take potion as bonus action, not action.'
Systems
D&D / Dungeons & Dragons
The world's most popular TTRPG. Medieval high fantasy with magic, dragons, dungeons. Currently in 5th edition.
Example: 'D&D 5e is perfect for beginners due to simple rules.'
Pathfinder
System similar to D&D, more complex with more options. High fantasy. Popular D&D alternative.
Example: 'Pathfinder 2e has more customization options than D&D 5e.'
Call of Cthulhu
Lovecraftian horror system. Investigation, mystery, cosmic terror. Uses d100 instead of d20.
Example: 'Call of Cthulhu is perfect if you like psychological horror.'
5e / Fifth Edition
The current edition of D&D (released 2014). Known for simplicity and accessibility for new players.
Example: '5e simplified many rules from previous editions.'
SRD / System Reference Document
Free basic rules of D&D. Doesn't include all content but enough to play.
Example: 'You can start with the free SRD before buying books.'
Tools
VTT / Virtual Tabletop
Software for playing online (Roll20, Foundry, Fantasy Grounds, etc.). Includes maps, virtual dice, character sheets.
Example: 'We use Roll20 as our VTT to play remotely.'
Character Sheet
Sheet with all your character's info (stats, abilities, equipment, history, etc.). Can be paper or digital.
Example: 'Update your character sheet when you level up.'
Dice Roller
App or bot that rolls dice virtually. Useful for playing online or if you don't have physical dice.
Example: 'Use Discord's dice roller: type '/roll 1d20+5'.'
Map
Visual representation of the play area. Can be grid (for tactical combat) or 'theater of the mind' (imaginary).
Example: 'The DM showed the dungeon map with our character tokens.'
Token / Miniature
Representation of your character on the map. Can be physical miniature, chip, or digital token in VTT.
Example: 'Move your token 6 squares toward the enemy.'
Community Terms
Session Zero
Pre-game session to establish expectations, boundaries (sensitive topics), safety tools, and create characters together.
Example: 'In session zero we agreed to avoid graphic horror in the campaign.'
TPK / Total Party Kill
All PCs die. Rare but possible if combat was too difficult or decisions too risky.
Example: 'We suffered a TPK against the adult dragon. We overestimated ourselves!'
Metagaming
Using player knowledge (not character knowledge). Generally avoided because it breaks immersion.
Example: 'That's metagaming. Your character doesn't know the NPC is a traitor.'
Railroading
DM forces a story without allowing player choices. Like being on train tracks (only one path). Frowned upon.
Example: 'The DM is railroading. They ignored all our decisions.'
Murderhobo
Player who only kills NPCs without roleplay or considering consequences. Homeless because they burn villages. Generally frowned upon.
Example: 'Stop being a murderhobo, we need allies, not corpses.'
Min-Maxing
Optimizing character for maximum power (maximizing strengths, minimizing weaknesses). Whether acceptable varies by table.
Example: 'They min-maxed: 20 STR but 6 CHA. Super strong but no personality.'
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